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https://github.com/QwenLM/qwen-code.git
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Fix flicker issues by ensuring all actively changing content fits in the viewport (#1217)
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@@ -8,20 +8,24 @@ import React from 'react';
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import { Box, Text } from 'ink';
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import { Colors } from '../colors.js';
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import { ConsoleMessageItem } from '../types.js';
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import { MaxSizedBox } from './shared/MaxSizedBox.js';
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interface DetailedMessagesDisplayProps {
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messages: ConsoleMessageItem[];
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maxHeight: number | undefined;
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width: number;
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// debugMode is not needed here if App.tsx filters debug messages before passing them.
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// If DetailedMessagesDisplay should handle filtering, add debugMode prop.
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}
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export const DetailedMessagesDisplay: React.FC<
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DetailedMessagesDisplayProps
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> = ({ messages }) => {
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> = ({ messages, maxHeight, width }) => {
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if (messages.length === 0) {
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return null; // Don't render anything if there are no messages
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}
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const borderAndPadding = 4;
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return (
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<Box
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flexDirection="column"
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@@ -29,47 +33,50 @@ export const DetailedMessagesDisplay: React.FC<
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borderStyle="round"
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borderColor={Colors.Gray}
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paddingX={1}
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width={width}
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>
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<Box marginBottom={1}>
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<Text bold color={Colors.Foreground}>
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Debug Console <Text color={Colors.Gray}>(ctrl+O to close)</Text>
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</Text>
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</Box>
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{messages.map((msg, index) => {
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let textColor = Colors.Foreground;
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let icon = '\u2139'; // Information source (ℹ)
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<MaxSizedBox maxHeight={maxHeight} maxWidth={width - borderAndPadding}>
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{messages.map((msg, index) => {
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let textColor = Colors.Foreground;
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let icon = '\u2139'; // Information source (ℹ)
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switch (msg.type) {
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case 'warn':
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textColor = Colors.AccentYellow;
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icon = '\u26A0'; // Warning sign (⚠)
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break;
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case 'error':
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textColor = Colors.AccentRed;
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icon = '\u2716'; // Heavy multiplication x (✖)
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break;
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case 'debug':
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textColor = Colors.Gray; // Or Colors.Gray
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icon = '\u1F50D'; // Left-pointing magnifying glass (????)
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break;
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case 'log':
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default:
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// Default textColor and icon are already set
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break;
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}
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switch (msg.type) {
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case 'warn':
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textColor = Colors.AccentYellow;
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icon = '\u26A0'; // Warning sign (⚠)
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break;
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case 'error':
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textColor = Colors.AccentRed;
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icon = '\u2716'; // Heavy multiplication x (✖)
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break;
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case 'debug':
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textColor = Colors.Gray; // Or Colors.Gray
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icon = '\u1F50D'; // Left-pointing magnifying glass (????)
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break;
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case 'log':
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default:
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// Default textColor and icon are already set
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break;
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}
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return (
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<Box key={index} flexDirection="row">
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<Text color={textColor}>{icon} </Text>
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<Text color={textColor} wrap="wrap">
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{msg.content}
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{msg.count && msg.count > 1 && (
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<Text color={Colors.Gray}> (x{msg.count})</Text>
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)}
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</Text>
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</Box>
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);
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})}
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return (
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<Box key={index} flexDirection="row">
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<Text color={textColor}>{icon} </Text>
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<Text color={textColor} wrap="wrap">
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{msg.content}
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{msg.count && msg.count > 1 && (
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<Text color={Colors.Gray}> (x{msg.count})</Text>
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)}
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</Text>
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</Box>
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);
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})}
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</MaxSizedBox>
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</Box>
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);
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};
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